in unity

These vegetation were made for my outdoor environment in Unity. Here's how they appear when on the terrain.

LODS

LODs, or Level of Detail, means having different versions of an object with varying details that switch based on how close the camera is. In the picture, LOD(0) is what the character sees up close. LOD(1) has fewer details and shows when the character is not too close or far away. For LOD(2), I used an imposter to save resources and maintain colour and shape for long-range viewing, which boosts performance.

3D Model

All Vegetation made in Tree It.

Texture

Ai Used to create rose leaves and wolfsbane leaves.
Other textures come from Tree It.